using UnityEngine; using Spine.Unity; namespace Spine.Unity.Examples { public class RootMotionDeltaCompensation : MonoBehaviour { protected SkeletonRootMotionBase rootMotion; public Transform targetPosition; public int trackIndex = 0; public bool adjustX = true; public bool adjustY = true; void Start () { rootMotion = this.GetComponent(); } void Update () { AdjustDelta(); } void OnDisable () { rootMotion.rootMotionScaleX = rootMotion.rootMotionScaleY = 1; } void AdjustDelta() { Vector3 toTarget = targetPosition.position - this.transform.position; rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY); } } }