/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "GoblinsExample.h" #include "SpineboyExample.h" #include #include #include USING_NS_CC; using namespace spine; using namespace std; Scene* GoblinsExample::scene () { Scene *scene = Scene::create(); scene->addChild(GoblinsExample::create()); return scene; } bool GoblinsExample::init () { if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; skeletonNode = SkeletonAnimation::createWithFile("goblins-ffd.json", "goblins-ffd.atlas", 1.5f); skeletonNode->setAnimation(0, "walk", true); skeletonNode->setSkin("goblin"); Size windowSize = Director::getInstance()->getWinSize(); skeletonNode->setPosition(Vector2(windowSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool { if (!skeletonNode->debugBones) skeletonNode->debugBones = true; else if (skeletonNode->timeScale == 1) skeletonNode->timeScale = 0.3f; else Director::getInstance()->replaceScene(SpineboyExample::scene()); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; }