[gd_scene load_steps=4 format=2] [ext_resource path="res://examples/07-slot-node/slot-node.gd" type="Script" id=1] [ext_resource path="res://assets/spineboy/spinebody-data-res.tres" type="SpineSkeletonDataResource" id=2] [ext_resource path="res://assets/raptor/raprot-data.tres" type="SpineSkeletonDataResource" id=3] [node name="Node2D" type="Node2D"] script = ExtResource( 1 ) [node name="Spineboy" type="SpineSprite" parent="."] position = Vector2( 506, 480 ) scale = Vector2( 0.560712, 0.560712 ) skeleton_data_res = ExtResource( 2 ) [node name="SlotNodeGun" type="SpineSlotNode" parent="Spineboy"] position = Vector2( 40.8752, -276.036 ) rotation = 0.837234 scale = Vector2( 1, 1 ) slot_name = "gun" [node name="Raptor" type="SpineSprite" parent="Spineboy/SlotNodeGun"] position = Vector2( 84.6909, -67.9174 ) scale = Vector2( 0.193472, 0.193472 ) skeleton_data_res = ExtResource( 3 ) [node name="SlotNodeFrontFist" type="SpineSlotNode" parent="Spineboy"] position = Vector2( -29.0298, -241.577 ) rotation = 0.995187 scale = Vector2( 1, 1 ) slot_name = "front-fist" [node name="TinySpineboy" type="SpineSprite" parent="Spineboy/SlotNodeFrontFist"] position = Vector2( -2.64624, -10.8111 ) scale = Vector2( 0.193389, 0.193389 ) skeleton_data_res = ExtResource( 2 )