// Copyright 2016 Chris Conway (Koderz). All Rights Reserved. using UnrealBuildTool; public class RuntimeMeshComponent : ModuleRules { public RuntimeMeshComponent(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("RuntimeMeshComponent/Private"); PublicIncludePaths.Add("RuntimeMeshComponent/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "ShaderCore", "RHI" } ); } }