/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.utils.Array; import com.esotericsoftware.spine.Animation.AttachmentTimeline; import com.esotericsoftware.spine.Animation.Timeline; import com.esotericsoftware.spine.attachments.Attachment; /** Unit tests to ensure {@link AttachmentTimeline} is working as expected. */ public class AttachmentTimelineTests { private final SkeletonData skeletonData; private final Skeleton skeleton; private Slot slot; private AnimationState state; public AttachmentTimelineTests () { skeletonData = new SkeletonData(); BoneData boneData = new BoneData(0, "bone", null); skeletonData.getBones().add(boneData); skeletonData.getSlots().add(new SlotData(0, "slot", boneData)); Attachment attachment1 = new Attachment("attachment1") { public Attachment copy () { return null; } }; Attachment attachment2 = new Attachment("attachment2") { public Attachment copy () { return null; } }; Skin skin = new Skin("skin"); skin.setAttachment(0, "attachment1", attachment1); skin.setAttachment(0, "attachment2", attachment2); skeletonData.setDefaultSkin(skin); skeleton = new Skeleton(skeletonData); slot = skeleton.findSlot("slot"); AttachmentTimeline timeline = new AttachmentTimeline(2, 0); timeline.setFrame(0, 0, "attachment1"); timeline.setFrame(1, 0.5f, "attachment2"); Array timelines = new Array(true, 1, Timeline[]::new); timelines.add(timeline); Animation animation = new Animation("animation", timelines, 1); animation.setDuration(1); state = new AnimationState(new AnimationStateData(skeletonData)); state.setAnimation(0, animation, true); test(0, attachment1); test(0, attachment1); test(0.25f, attachment1); test(0f, attachment1); test(0.25f, attachment2); test(0.25f, attachment2); System.out.println("AttachmentTimeline tests passed."); } private void test (float delta, Attachment attachment) { state.update(delta); state.apply(skeleton); if (slot.getPose().getAttachment() != attachment) throw new FailException("Wrong attachment: " + slot.getPose().getAttachment() + " != " + attachment); } static class FailException extends RuntimeException { public FailException (String message) { super(message); } } static public void main (String[] args) throws Exception { new AttachmentTimelineTests(); } }