/****************************************************************************** * Spine Runtime Software License - Version 1.0 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Single User License or Spine Professional License must be * purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package { import flash.display.Sprite; import spine.AnimationStateData; import spine.SkeletonData; import spine.SkeletonJson; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.flash.SingleTextureLoader; import spine.flash.SkeletonAnimation; [SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { [Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")] static public const SpineboyAtlas:Class; [Embed(source = "spineboy.png")] static public const SpineboyAtlasTexture:Class; [Embed(source = "spineboy.json", mimeType = "application/octet-stream")] static public const SpineboyJson:Class; private var skeleton:SkeletonAnimation; public function Main () { var atlas:Atlas = new Atlas(new SpineboyAtlas(), new SingleTextureLoader(new SpineboyAtlasTexture())); var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas)); var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData:AnimationStateData = new AnimationStateData(skeletonData); stateData.setMixByName("walk", "jump", 0.2); stateData.setMixByName("jump", "walk", 0.4); stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData); skeleton.setAnimationStateData(stateData); skeleton.x = 320; skeleton.y = 420; skeleton.setAnimation("walk", true); skeleton.addAnimation("jump", false, 3); skeleton.addAnimation("walk", true); addChild(skeleton); } } }