/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BlendMode, Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core"; import * as THREE from "three"; export class ThreeJsTexture extends Texture { texture: THREE.Texture; constructor (image: HTMLImageElement | ImageBitmap, pma = false) { super(image); if (image instanceof ImageBitmap) this.texture = new THREE.CanvasTexture(image); else this.texture = new THREE.Texture(image); // if the texture is not pma, we ask to threejs to premultiply on upload this.texture.premultiplyAlpha = !pma; this.texture.flipY = false; // Keep this as a reference - this is necessary in future versions of ThreeJS // this.texture.colorSpace = THREE.SRGBColorSpace; this.texture.needsUpdate = true; } setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { this.texture.minFilter = ThreeJsTexture.toThreeJsMinificationTextureFilter(minFilter); this.texture.magFilter = ThreeJsTexture.toThreeJsMagnificationTextureFilter(magFilter); } setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap); this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap); } dispose () { this.texture.dispose(); } static toThreeJsMinificationTextureFilter (filter: TextureFilter): THREE.MinificationTextureFilter { if (filter === TextureFilter.Linear) return THREE.LinearFilter; else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter; else if (filter === TextureFilter.MipMapNearestLinear) return THREE.NearestMipMapLinearFilter; else if (filter === TextureFilter.MipMapNearestNearest) return THREE.NearestMipMapNearestFilter; else if (filter === TextureFilter.Nearest) return THREE.NearestFilter; else throw new Error("Unknown texture filter: " + filter); } static toThreeJsMagnificationTextureFilter (filter: TextureFilter): THREE.MagnificationTextureFilter { if (filter === TextureFilter.Linear) return THREE.LinearFilter; else if (filter === TextureFilter.MipMap) return THREE.LinearFilter; else if (filter === TextureFilter.MipMapLinearNearest) return THREE.NearestFilter; else if (filter === TextureFilter.MipMapNearestLinear) return THREE.LinearFilter; else if (filter === TextureFilter.MipMapNearestNearest) return THREE.NearestFilter; else if (filter === TextureFilter.Nearest) return THREE.NearestFilter; else throw new Error("Unknown texture filter: " + filter); } static toThreeJsTextureWrap (wrap: TextureWrap) { if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping; else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping; else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping; else throw new Error("Unknown texture wrap: " + wrap); } static fist = true; static toThreeJsBlending (blend: BlendMode): ThreeBlendOptions { if (blend === BlendMode.Normal) return { blending: THREE.NormalBlending }; else if (blend === BlendMode.Additive) return { blending: THREE.AdditiveBlending }; // else if (blend === BlendMode.Multiply) return { blending: THREE.NormalBlending }; else if (blend === BlendMode.Multiply) return { blending: THREE.CustomBlending, blendSrc: THREE.DstColorFactor, blendDst: THREE.OneMinusSrcAlphaFactor, blendSrcAlpha: THREE.OneFactor, blendDstAlpha: THREE.OneMinusSrcAlphaFactor, } else if (blend === BlendMode.Screen) return { blending: THREE.CustomBlending, blendSrc: THREE.OneFactor, blendDst: THREE.OneMinusSrcColorFactor, blendSrcAlpha: THREE.OneFactor, blendDstAlpha: THREE.OneMinusSrcColorFactor, } else throw new Error("Unknown blendMode: " + blend); } } export type ThreeBlendOptions = { blending: THREE.Blending, blendSrc?: THREE.BlendingDstFactor, blendDst?: THREE.BlendingDstFactor, blendSrcAlpha?: THREE.BlendingDstFactor, blendDstAlpha?: THREE.BlendingDstFactor, }