/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_C_ATTACHMENTLOADER_H #define SPINE_C_ATTACHMENTLOADER_H #ifdef __cplusplus extern "C" { #endif #include "types.h" SPINE_C_EXPORT void spine_attachment_loader_dispose(spine_attachment_loader obj); SPINE_C_EXPORT spine_region_attachment spine_attachment_loader_new_region_attachment(spine_attachment_loader obj, spine_skin skin, const char* name, const char* path, spine_sequence sequence); SPINE_C_EXPORT spine_mesh_attachment spine_attachment_loader_new_mesh_attachment(spine_attachment_loader obj, spine_skin skin, const char* name, const char* path, spine_sequence sequence); SPINE_C_EXPORT spine_bounding_box_attachment spine_attachment_loader_new_bounding_box_attachment(spine_attachment_loader obj, spine_skin skin, const char* name); SPINE_C_EXPORT spine_path_attachment spine_attachment_loader_new_path_attachment(spine_attachment_loader obj, spine_skin skin, const char* name); SPINE_C_EXPORT spine_point_attachment spine_attachment_loader_new_point_attachment(spine_attachment_loader obj, spine_skin skin, const char* name); SPINE_C_EXPORT spine_clipping_attachment spine_attachment_loader_new_clipping_attachment(spine_attachment_loader obj, spine_skin skin, const char* name); #ifdef __cplusplus } #endif #endif // SPINE_C_ATTACHMENTLOADER_H