/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "bone_data.h" #include using namespace spine; spine_bone_data spine_bone_data_create(int index, const char* name, spine_bone_data parent) { BoneData *obj = new (__FILE__, __LINE__) BoneData(index, String(name), (BoneData *) parent); return (spine_bone_data) obj; } void spine_bone_data_dispose(spine_bone_data obj) { if (!obj) return; delete (BoneData *) obj; } int spine_bone_data_get_index(spine_bone_data obj) { if (!obj) return 0; BoneData *_obj = (BoneData *) obj; return _obj->getIndex(); } spine_bone_data spine_bone_data_get_parent(spine_bone_data obj) { if (!obj) return (spine_bone_data) 0; BoneData *_obj = (BoneData *) obj; return (spine_bone_data) _obj->getParent(); } float spine_bone_data_get_length(spine_bone_data obj) { if (!obj) return 0; BoneData *_obj = (BoneData *) obj; return _obj->getLength(); } void spine_bone_data_set_length(spine_bone_data obj, float value) { if (!obj) return; BoneData *_obj = (BoneData *) obj; _obj->setLength(value); } spine_color spine_bone_data_get_color(spine_bone_data obj) { if (!obj) return (spine_color) 0; BoneData *_obj = (BoneData *) obj; return (spine_color) &_obj->getColor(); } const char* spine_bone_data_get_icon(spine_bone_data obj) { if (!obj) return nullptr; BoneData *_obj = (BoneData *) obj; return (const char *) _obj->getIcon().buffer(); } void spine_bone_data_set_icon(spine_bone_data obj, const char* value) { if (!obj) return; BoneData *_obj = (BoneData *) obj; _obj->setIcon(String(value)); } bool spine_bone_data_get_visible(spine_bone_data obj) { if (!obj) return false; BoneData *_obj = (BoneData *) obj; return _obj->getVisible(); } void spine_bone_data_set_visible(spine_bone_data obj, bool value) { if (!obj) return; BoneData *_obj = (BoneData *) obj; _obj->setVisible(value); } spine_bone_local spine_bone_data_get_setup_pose(spine_bone_data obj) { if (!obj) return (spine_bone_local) 0; BoneData *_obj = (BoneData *) obj; return (spine_bone_local) &_obj->getSetupPose(); }