/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package spine.examples { import spine.animation.TrackEntry; import flash.display.Sprite; import spine.*; import spine.animation.AnimationStateData; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.flash.FlashTextureLoader; import spine.flash.SkeletonAnimation; [SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { [Embed(source = "/spineboy.atlas", mimeType = "application/octet-stream")] static public const SpineboyAtlas : Class; [Embed(source = "/spineboy.png")] static public const SpineboyAtlasTexture : Class; [Embed(source = "/spineboy.json", mimeType = "application/octet-stream")] static public const SpineboyJson : Class; private var skeleton : SkeletonAnimation; public function Main() { var atlas : Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture())); var json : SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas)); json.scale = 0.6; var skeletonData : SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData : AnimationStateData = new AnimationStateData(skeletonData); stateData.setMixByName("walk", "jump", 0.2); stateData.setMixByName("jump", "run", 0.4); stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData, stateData); skeleton.x = 400; skeleton.y = 560; skeleton.state.onStart.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " start: " + entry.animation.name); }); skeleton.state.onInterrupt.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " interrupt: " + entry.animation.name); }); skeleton.state.onEnd.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " end: " + entry.animation.name); }); skeleton.state.onComplete.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " complete: " + entry.animation.name); }); skeleton.state.onDispose.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " dispose: " + entry.animation.name); }); skeleton.state.onEvent.add(function(entry : TrackEntry, event : Event) : void { trace(entry.trackIndex + " event: " + entry.animation.name + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue); }); if (false) { skeleton.state.setAnimationByName(0, "test", true); } else { skeleton.state.setAnimationByName(0, "walk", true); skeleton.state.addAnimationByName(0, "jump", false, 3); skeleton.state.addAnimationByName(0, "run", true, 0); } addChild(skeleton); } } }