/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PosedData_h #define Spine_PosedData_h #include #include namespace spine { template class Pose; /// The base class for all constrained datas. template class SP_API PosedData : public SpineObject { friend class SkeletonBinary; friend class SkeletonJson; private: spine::String _name; P* _setup; bool _skinRequired; public: PosedData(const spine::String& name, P* setup); virtual ~PosedData(); /// The constraint's name, which is unique across all constraints in the skeleton of the same type. const spine::String& getName(); P* getSetupPose(); /// When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() /// contains this constraint. /// /// See Skin::getConstraints(). bool getSkinRequired(); void setSkinRequired(bool skinRequired); virtual spine::String toString(); }; template PosedData

::PosedData(const spine::String& name, P* setup) : _name(name), _setup(setup), _skinRequired(false) { } template PosedData

::~PosedData() { delete _setup; } template const spine::String& PosedData

::getName() { return _name; } template P* PosedData

::getSetupPose() { return _setup; } template bool PosedData

::getSkinRequired() { return _skinRequired; } template void PosedData

::setSkinRequired(bool skinRequired) { _skinRequired = skinRequired; } template spine::String PosedData

::toString() { return _name; } } #endif