// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'package:universal_ffi/ffi.dart'; import 'package:universal_ffi/ffi_utils.dart'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'blend_mode.dart'; import 'bone_data.dart'; import 'posed_data.dart'; import 'slot_pose.dart'; /// SlotData wrapper class SlotData extends PosedData { final Pointer _ptr; SlotData.fromPointer(this._ptr) : super.fromPointer(_ptr.cast()); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory SlotData(int index, String name, BoneData boneData) { final ptr = SpineBindings.bindings .spine_slot_data_create(index, name.toNativeUtf8().cast(), boneData.nativePtr.cast()); return SlotData.fromPointer(ptr); } @override void dispose() { SpineBindings.bindings.spine_slot_data_dispose(_ptr); } int get index { final result = SpineBindings.bindings.spine_slot_data_get_index(_ptr); return result; } BoneData get boneData { final result = SpineBindings.bindings.spine_slot_data_get_bone_data(_ptr); return BoneData.fromPointer(result); } set attachmentName(String value) { SpineBindings.bindings.spine_slot_data_set_attachment_name(_ptr, value.toNativeUtf8().cast()); } String get attachmentName { final result = SpineBindings.bindings.spine_slot_data_get_attachment_name(_ptr); return result.cast().toDartString(); } BlendMode get blendMode { final result = SpineBindings.bindings.spine_slot_data_get_blend_mode(_ptr); return BlendMode.fromValue(result); } set blendMode(BlendMode value) { SpineBindings.bindings.spine_slot_data_set_blend_mode(_ptr, value.value); } bool get visible { final result = SpineBindings.bindings.spine_slot_data_get_visible(_ptr); return result; } set visible(bool value) { SpineBindings.bindings.spine_slot_data_set_visible(_ptr, value); } SlotPose get setupPose { final result = SpineBindings.bindings.spine_slot_data_get_setup_pose(_ptr); return SlotPose.fromPointer(result); } }