/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_SKIN_H_ #define SPINE_SKIN_H_ #include #include namespace spine { class BaseSkeleton; class Attachment; class Skin { friend class BaseSkeleton; private: struct Key { int slotIndex; std::string name; friend bool operator< (const Key &key1, const Key &key2) { if (key1.slotIndex == key2.slotIndex) return key1.name < key2.name; return key1.slotIndex < key2.slotIndex; } }; std::map attachments; /** Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached. */ void attachAll (BaseSkeleton *skeleton, Skin *oldSkin); public: std::string name; Skin (const std::string &name); ~Skin (); /** The Skin owns the attachment. */ void addAttachment (int slotIndex, const std::string &name, Attachment *attachment); Attachment* getAttachment (int slotIndex, const std::string &name); }; } /* namespace spine */ #endif /* SPINE_SKIN_H_ */