/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include using namespace spine; RTTI_IMPL_NOPARENT(Timeline) Timeline::Timeline(size_t frameCount, size_t frameEntries) : _propertyIds(), _frames(), _frameEntries(frameEntries) { _frames.setSize(frameCount * frameEntries, 0); } Timeline::~Timeline() { } Array &Timeline::getPropertyIds() { return _propertyIds; } void Timeline::setPropertyIds(PropertyId propertyIds[], size_t propertyIdsCount) { _propertyIds.clear(); _propertyIds.ensureCapacity(propertyIdsCount); for (size_t i = 0; i < propertyIdsCount; i++) { _propertyIds.add(propertyIds[i]); } } size_t Timeline::getFrameCount() { return _frames.size() / _frameEntries; } Array &Timeline::getFrames() { return _frames; } size_t Timeline::getFrameEntries() { return _frameEntries; } float Timeline::getDuration() { return _frames[_frames.size() - getFrameEntries()]; }