/* This demonstrates implementing an extension to spine-c. spine/extension.h declares the functions that must be implemented along * with internal methods exposed to facilitate extension. */ #include #include #include /**/ typedef struct { AtlasPage super; int extraData; } ExampleAtlasPage; void _ExampleAtlasPage_dispose (AtlasPage* page) { ExampleAtlasPage* self = SUB_CAST(ExampleAtlasPage, page); _AtlasPage_deinit(SUPER(self)); self->extraData = 0; FREE(self); } AtlasPage* AtlasPage_create (const char* name, const char* path) { ExampleAtlasPage* self = NEW(ExampleAtlasPage); _AtlasPage_init(SUPER(self), name, _ExampleAtlasPage_dispose); self->extraData = 123; return SUPER(self); } /**/ typedef struct { Skeleton super; int extraData; } ExampleSkeleton; void _ExampleSkeleton_dispose (Skeleton* skeleton) { ExampleSkeleton* self = SUB_CAST(ExampleSkeleton, skeleton); _Skeleton_deinit(SUPER(self)); self->extraData = 0; FREE(self); } Skeleton* Skeleton_create (SkeletonData* data) { ExampleSkeleton* self = NEW(ExampleSkeleton); _Skeleton_init(SUPER(self), data, _ExampleSkeleton_dispose); self->extraData = 789; return SUPER(self); } /**/ typedef struct { RegionAttachment super; int extraData; } ExampleRegionAttachment; void _ExampleRegionAttachment_dispose (Attachment* attachment) { ExampleRegionAttachment* self = SUB_CAST(ExampleRegionAttachment, attachment); _RegionAttachment_deinit(SUPER(self)); self->extraData = 0; FREE(self); } void _ExampleRegionAttachment_draw (Attachment* attachment, Slot* slot) { // ExampleRegionAttachment* self = (ExampleRegionAttachment*)attachment; // Draw or queue region for drawing. } RegionAttachment* RegionAttachment_create (const char* name, AtlasRegion* region) { ExampleRegionAttachment* self = NEW(ExampleRegionAttachment); _RegionAttachment_init(SUPER(self), name, _ExampleRegionAttachment_dispose, _ExampleRegionAttachment_draw); self->extraData = 456; return SUPER(self); } /**/ char* _Util_readFile (const char* path, int* length) { return _readFile(path, length); } /**/ int main (void) { Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas"); printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y); printf("First page name: %s, extraData: %d\n", atlas->pages->name, ((ExampleAtlasPage*)atlas->pages)->extraData); SkeletonJson* json = SkeletonJson_create(atlas); SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy.json"); if (!skeletonData) printf("Error: %s\n", json->error); printf("Default skin name: %s\n", skeletonData->defaultSkin->name); Skeleton* skeleton = Skeleton_create(skeletonData); printf("Skeleton extraData: %d\n", ((ExampleSkeleton*)skeleton)->extraData); Animation* animation = SkeletonData_findAnimation(skeletonData, "walk"); if (!animation) printf("Error: %s\n", json->error); printf("Animation timelineCount: %d\n", animation->timelineCount); Skeleton_dispose(skeleton); SkeletonData_dispose(skeletonData); SkeletonJson_dispose(json); Atlas_dispose(atlas); return 0; }