/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using UnityEngine; using Spine; // TODO: handle TPackerCW flip mode (probably not swap uv horizontaly) public class SpriteCollectionAttachmentLoader : AttachmentLoader { private tk2dSpriteCollectionData sprites; private float u, v, u2, v2; private bool regionRotated; private float regionOriginalWidth, regionOriginalHeight; private float regionWidth, regionHeight; private float regionOffsetX, regionOffsetY; private Material material; public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) { if (sprites == null) throw new ArgumentNullException("sprites cannot be null."); this.sprites = sprites; } private void ProcessSpriteDefinition (String name) { // Strip folder names. int index = name.LastIndexOfAny(new char[] {'/', '\\'}); if (index != -1) name = name.Substring(index + 1); tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name); if (def == null) { Debug.Log("Sprite not found in atlas: " + name, sprites); throw new Exception("Sprite not found in atlas: " + name); } if (def.complexGeometry) throw new NotImplementedException("Complex geometry is not supported: " + name); if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW) throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name); Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero; for (int i = 0; i < def.uvs.Length; ++i) { Vector2 uv = def.uvs[i]; minTexCoords = Vector2.Min(minTexCoords, uv); maxTexCoords = Vector2.Max(maxTexCoords, uv); } regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d; if (regionRotated) { float temp = minTexCoords.x; minTexCoords.x = maxTexCoords.x; maxTexCoords.x = temp; } u = minTexCoords.x; v = maxTexCoords.y; u2 = maxTexCoords.x; v2 = minTexCoords.y; regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x); regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y); regionWidth = (int)(def.boundsData[1].x / def.texelSize.x); regionHeight = (int)(def.boundsData[1].y / def.texelSize.y); float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2; float x1 = def.boundsData[0].x - def.boundsData[1].x / 2; regionOffsetX = (int)((x1 - x0) / def.texelSize.x); float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2; float y1 = def.boundsData[0].y - def.boundsData[1].y / 2; regionOffsetY = (int)((y1 - y0) / def.texelSize.y); material = def.material; } public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) { ProcessSpriteDefinition(path); RegionAttachment region = new RegionAttachment(name); region.Path = path; region.RendererObject = material; region.SetUVs(u, v, u2, v2, regionRotated); region.RegionOriginalWidth = regionOriginalWidth; region.RegionOriginalHeight = regionOriginalHeight; region.RegionWidth = regionWidth; region.RegionHeight = regionHeight; region.RegionOffsetX = regionOffsetX; region.RegionOffsetY = regionOffsetY; return region; } public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) { ProcessSpriteDefinition(path); MeshAttachment mesh = new MeshAttachment(name); mesh.Path = path; mesh.RendererObject = material; mesh.RegionU = u; mesh.RegionV = v; mesh.RegionU2 = u2; mesh.RegionV2 = v2; mesh.RegionRotate = regionRotated; mesh.RegionOriginalWidth = regionOriginalWidth; mesh.RegionOriginalHeight = regionOriginalHeight; mesh.RegionWidth = regionWidth; mesh.RegionHeight = regionHeight; mesh.RegionOffsetX = regionOffsetX; mesh.RegionOffsetY = regionOffsetY; return mesh; } public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) { ProcessSpriteDefinition(path); SkinnedMeshAttachment mesh = new SkinnedMeshAttachment(name); mesh.Path = path; mesh.RendererObject = material; mesh.RegionU = u; mesh.RegionV = v; mesh.RegionU2 = u2; mesh.RegionV2 = v2; mesh.RegionRotate = regionRotated; mesh.RegionOriginalWidth = regionOriginalWidth; mesh.RegionOriginalHeight = regionOriginalHeight; mesh.RegionWidth = regionWidth; mesh.RegionHeight = regionHeight; mesh.RegionOffsetX = regionOffsetX; mesh.RegionOffsetY = regionOffsetY; return mesh; } public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) { return new BoundingBoxAttachment(name); } }