/** Represents the Solid behavior. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/solid | ISolidBehaviorInstance documentation } */ declare class ISolidBehaviorInstance extends IBehaviorInstance { /** * @deprecated Use setAllTags() or getAllTags() instead, which use more suitable data types than a space-separated string. */ tags: string; setAllTags(tags: Iterable): void; getAllTags(): Set; isEnabled: boolean; }