/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import #import #import "cocos2d.h" @class SkeletonAnimation; typedef void(^spStartListener)(spTrackEntry* entry); typedef void(^spInterruptListener)(spTrackEntry* entry); typedef void(^spEndListener)(spTrackEntry* entry); typedef void(^spDisposeListener)(spTrackEntry* entry); typedef void(^spCompleteListener)(spTrackEntry* entry); typedef void(^spEventListener)(spTrackEntry* entry, spEvent* event); typedef void(^spUpdateWorldTransformsListener)(SkeletonAnimation* node); /** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be * played later. */ @interface SkeletonAnimation : SkeletonRenderer { spAnimationState* _state; bool _ownsAnimationStateData; float _timeScale; spStartListener _startListener; spInterruptListener _interruptListener; spEndListener _endListener; spDisposeListener _disposeListener; spCompleteListener _completeListener; spEventListener _eventListener; } + (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; - (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (void) setAnimationStateData:(spAnimationStateData*)stateData; - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration; - (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop; - (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay; - (spTrackEntry*) getCurrentForTrack:(int)trackIndex; - (void) clearTracks; - (void) clearTrack:(int)trackIndex; - (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onInterrupt:(spInterruptListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onDispose:(spDisposeListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener; - (void) onAnimationStateEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event; - (void) onTrackEntryEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event; @property (nonatomic, readonly) spAnimationState* state; @property (nonatomic) float timeScale; @property (nonatomic, copy) spStartListener startListener; @property (nonatomic, copy) spInterruptListener interruptListener; @property (nonatomic, copy) spEndListener endListener; @property (nonatomic, copy) spDisposeListener disposeListener; @property (nonatomic, copy) spCompleteListener completeListener; @property (nonatomic, copy) spEventListener eventListener; @property (nonatomic, copy) spUpdateWorldTransformsListener preUpdateWorldTransformsListener; @property (nonatomic, copy) spUpdateWorldTransformsListener postUpdateWorldTransformsListener; @end