/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include using namespace spine; SlotPose::SlotPose() : _color(1, 1, 1, 1), _darkColor(0, 0, 0, 0), _hasDarkColor(false), _attachment(nullptr), _sequenceIndex(0) { } SlotPose::~SlotPose() { } void SlotPose::set(SlotPose &pose) { _color.set(pose._color); if (pose._hasDarkColor) _darkColor.set(pose._darkColor); _hasDarkColor = pose._hasDarkColor; _attachment = pose._attachment; _sequenceIndex = pose._sequenceIndex; _deform.clear(); _deform.addAll(pose._deform); } Color &SlotPose::getColor() { return _color; } Color &SlotPose::getDarkColor() { return _darkColor; } bool SlotPose::hasDarkColor() { return _hasDarkColor; } void SlotPose::setHasDarkColor(bool hasDarkColor) { _hasDarkColor = hasDarkColor; } Attachment *SlotPose::getAttachment() { return _attachment; } void SlotPose::setAttachment(Attachment *attachment) { if (_attachment == attachment) return; // Check if we need to clear deform based on timeline attachment if (!attachment || !_attachment || !attachment->getRTTI().instanceOf(VertexAttachment::rtti) || !_attachment->getRTTI().instanceOf(VertexAttachment::rtti) || static_cast(attachment)->getTimelineAttachment() != static_cast(_attachment)->getTimelineAttachment()) { _deform.clear(); } _attachment = attachment; _sequenceIndex = -1; } int SlotPose::getSequenceIndex() { return _sequenceIndex; } void SlotPose::setSequenceIndex(int sequenceIndex) { _sequenceIndex = sequenceIndex; } Array &SlotPose::getDeform() { return _deform; }