extends Node2D onready var spineboy: SpineSprite = $Spineboy onready var raptor: SpineSprite = $Spineboy/GunSlot/Raptor onready var tiny_spineboy: SpineSprite = $Spineboy/FrontFistSlot/TinySpineboy func _ready(): var entry = spineboy.get_animation_state().set_animation("run", true, 0) entry.set_time_scale(0.1) raptor.get_animation_state().set_animation("walk", true, 0) tiny_spineboy.get_animation_state().set_animation("walk", true, 0)