Stores attachments by slot index and attachment name.
Stores attachments by slot index and attachment name.
See [url]http://esotericsoftware.com/spine-runtime-skins[/url] in the Spine Runtimes Guide.
Adds all attachments, bones, and constraints from the specified skin to this skin.
Adds all bones and constraints and copies of all attachments from the specified skin to this skin. Mesh attachments are not copied, instead a new linked mesh is created. The attachment copies can be modified without affecting the originals.
Returns all attachments for a slot index. Modifying the array has no effect.
Finds the skin keys for a given slot. The results are added to the passed array of names. Modifying the array has no effect.
Returns the attachment for the specified slot index and name, or null.
Returns all attachments in this skin. Modifying the array has no effect.
Returns the bones associated with this skin. Modifying the array has no effect.
Returns the constraints associated with this skin. Modifying the array has no effect.
The name of the skin.
Removes the attachment in the skin for the specified slot index and name, if any.
Adds an attachment to the skin for the specified slot index and name.