/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.files.FileHandle; import com.esotericsoftware.spine.attachments.AttachmentLoader; import com.esotericsoftware.spine.attachments.BoundingBoxAttachment; import com.esotericsoftware.spine.attachments.RegionAttachment; import com.esotericsoftware.spine.attachments.MeshAttachment; import com.esotericsoftware.spine.attachments.PathAttachment; public class BonePlotting { static public void main (String[] args) throws Exception { // This example shows how to load skeleton data and plot a bone transform for each animation. SkeletonJson json = new SkeletonJson(new AttachmentLoader() { public RegionAttachment newRegionAttachment (Skin skin, String name, String path) { return null; } public MeshAttachment newMeshAttachment (Skin skin, String name, String path) { return null; } public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name) { return null; } public PathAttachment newPathAttachment (Skin skin, String name) { return null; } }); SkeletonData skeletonData = json.readSkeletonData(new FileHandle("assets/spineboy/spineboy.json")); Skeleton skeleton = new Skeleton(skeletonData); Bone bone = skeleton.findBone("gunTip"); float fps = 1 / 15f; for (Animation animation : skeletonData.getAnimations()) { float time = 0; while (time < animation.getDuration()) { animation.apply(skeleton, time, time, false, null); skeleton.updateWorldTransform(); System.out .println(animation.getName() + "," + bone.getWorldX() + "," + bone.getWorldY() + "," + bone.getWorldRotationX()); time += fps; } } } }