/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine.webgl { export class ManagedWebGLRenderingContext { public canvas: HTMLCanvasElement | OffscreenCanvas; public gl: WebGLRenderingContext; private restorables = new Array(); constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | OffscreenCanvas | WebGL2RenderingContext, contextConfig: any = { alpha: "true" }) { if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext))) { let canvas = canvasOrContext; this.gl = (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig)); this.canvas = canvas; canvas.addEventListener("webglcontextlost", (e: any) => { let event = e; if (e) { e.preventDefault(); } }); canvas.addEventListener("webglcontextrestored", (e: any) => { for (let i = 0, n = this.restorables.length; i < n; i++) { this.restorables[i].restore(); } }); } else { this.gl = canvasOrContext; this.canvas = this.gl.canvas; } } addRestorable(restorable: Restorable) { this.restorables.push(restorable); } removeRestorable(restorable: Restorable) { let index = this.restorables.indexOf(restorable); if (index > -1) this.restorables.splice(index, 1); } } export class WebGLBlendModeConverter { static ZERO = 0; static ONE = 1; static SRC_COLOR = 0x0300; static ONE_MINUS_SRC_COLOR = 0x0301; static SRC_ALPHA = 0x0302; static ONE_MINUS_SRC_ALPHA = 0x0303; static DST_ALPHA = 0x0304; static ONE_MINUS_DST_ALPHA = 0x0305; static DST_COLOR = 0x0306 static getDestGLBlendMode (blendMode: BlendMode) { switch(blendMode) { case BlendMode.Normal: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA; case BlendMode.Additive: return WebGLBlendModeConverter.ONE; case BlendMode.Multiply: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA; case BlendMode.Screen: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA; default: throw new Error("Unknown blend mode: " + blendMode); } } static getSourceGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) { switch(blendMode) { case BlendMode.Normal: return premultipliedAlpha? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA; case BlendMode.Additive: return premultipliedAlpha? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA; case BlendMode.Multiply: return WebGLBlendModeConverter.DST_COLOR; case BlendMode.Screen: return WebGLBlendModeConverter.ONE; default: throw new Error("Unknown blend mode: " + blendMode); } } } }