// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// SkeletonClipping wrapper @objc(SpineSkeletonClipping) @objcMembers public class SkeletonClipping: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_skeleton_clipping) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public override convenience init() { let ptr = spine_skeleton_clipping_create() self.init(fromPointer: ptr!) } public var isClipping: Bool { let result = spine_skeleton_clipping_is_clipping(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self)) return result } public var clippedVertices: ArrayFloat { let result = spine_skeleton_clipping_get_clipped_vertices(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self)) return ArrayFloat(fromPointer: result!) } public var clippedTriangles: ArrayUnsignedShort { let result = spine_skeleton_clipping_get_clipped_triangles(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self)) return ArrayUnsignedShort(fromPointer: result!) } public var clippedUVs: ArrayFloat { let result = spine_skeleton_clipping_get_clipped_u_vs(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self)) return ArrayFloat(fromPointer: result!) } public func clipStart(_ skeleton: Skeleton, _ slot: Slot, _ clip: ClippingAttachment?) -> Int { let result = spine_skeleton_clipping_clip_start( _ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), slot._ptr.assumingMemoryBound(to: spine_slot_wrapper.self), clip?._ptr.assumingMemoryBound(to: spine_clipping_attachment_wrapper.self)) return result } public func clipEnd(_ slot: Slot) { spine_skeleton_clipping_clip_end_1( _ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self), slot._ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) } public func clipEnd2() { spine_skeleton_clipping_clip_end_2(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self)) } public func clipTriangles(_ vertices: ArrayFloat, _ triangles: ArrayUnsignedShort, _ uvs: ArrayFloat, _ stride: Int) -> Bool { let result = spine_skeleton_clipping_clip_triangles_3( _ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self), vertices._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), triangles._ptr.assumingMemoryBound(to: spine_array_unsigned_short_wrapper.self), uvs._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), stride) return result } public func dispose() { spine_skeleton_clipping_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self)) } }