/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Pose } from "./Pose.js"; import { PosedData } from "./PosedData.js"; export abstract class Posed< D extends PosedData

, P extends Pose, A extends P> { /** The constraint's setup pose data. */ readonly data: D; readonly pose: A; readonly constrained: A; applied: A; constructor (data: D, pose: A, constrained: A) { if (data == null) throw new Error("data cannot be null."); this.data = data; this.pose = pose; this.constrained = constrained; this.applied = pose; } public setupPose (): void { this.pose.set(this.data.setup); } /** The constraint's setup pose data. */ public getData (): D { return this.data; } public getPose (): P { return this.pose; } public getAppliedPose (): A { return this.applied; } usePose () { // Port: usePose - reference runtime: pose() this.applied = this.pose; } useConstrained () { // Port: useConstrained - reference runtime: constrained() this.applied = this.constrained; } resetConstrained () { // Port: resetConstrained - reference runtime: reset() this.constrained.set(this.pose); } }