import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; class IkFollowing extends StatefulWidget { const IkFollowing({Key? key}) : super(key: key); @override IkFollowingState createState() => IkFollowingState(); } class IkFollowingState extends State { late SpineWidgetController controller; Offset? crossHairPosition; @override void initState() { super.initState(); controller = SpineWidgetController(onInitialized: (controller) { // Set the walk animation on track 0, let it loop controller.animationState.setAnimationByName(0, "walk", true); controller.animationState.setAnimationByName(1, "aim", true); }, onAfterUpdateWorldTransforms: (controller) { var worldPosition = crossHairPosition; if (worldPosition == null) return; var bone = controller.skeleton.findBone("crosshair"); if (bone == null) return; var position = bone.getParent()?.worldToLocal(worldPosition.dx, worldPosition.dy) ?? Vec2(0, 0); bone.setX(position.x); bone.setY(position.y); }); } void _updateBonePosition(Offset position) { crossHairPosition = controller.toSkeletonCoordinates(position); } @override Widget build(BuildContext context) { reportLeaks(); return Scaffold( appBar: AppBar(title: const Text('IK Following')), body: GestureDetector( onPanDown: (drag) => _updateBonePosition(drag.localPosition), onPanUpdate: (drag) => _updateBonePosition(drag.localPosition), child: SpineWidget.asset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller), )); } }