/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL_MULTI(InheritTimeline, Timeline, BoneTimeline) InheritTimeline::InheritTimeline(size_t frameCount, int boneIndex) : Timeline(frameCount, ENTRIES), BoneTimeline(boneIndex) { PropertyId ids[] = {((PropertyId) Property_Inherit << 32) | boneIndex}; setPropertyIds(ids, 1); } InheritTimeline::~InheritTimeline() { } void InheritTimeline::setFrame(int frame, float time, Inherit inherit) { frame *= ENTRIES; _frames[frame] = time; _frames[frame + INHERIT] = (float) inherit; } void InheritTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) { SP_UNUSED(lastTime); SP_UNUSED(events); SP_UNUSED(alpha); Bone *bone = skeleton._bones[_boneIndex]; if (!bone->isActive()) return; BoneLocal &pose = appliedPose ? *bone->_applied : bone->_pose; if (direction == MixDirection_Out) { if (blend == MixBlend_Setup) pose._inherit = bone->_data._setup._inherit; return; } if (time < _frames[0]) { if (blend == MixBlend_Setup || blend == MixBlend_First) pose._inherit = bone->_data._setup._inherit; } else { int idx = Animation::search(_frames, time, ENTRIES) + INHERIT; pose._inherit = static_cast((int) _frames[idx]); } }