/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineSlotData.h" void SpineSlotData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index); ClassDB::bind_method(D_METHOD("get_slot_name"), &SpineSlotData::get_slot_name); ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data); ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color); ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color); ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color); ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color); ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name); ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name); ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode); ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode); ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color); ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color); BIND_ENUM_CONSTANT(BLENDMODE_NORMAL); BIND_ENUM_CONSTANT(BLENDMODE_ADDITIVE); BIND_ENUM_CONSTANT(BLENDMODE_MULTIPLY); BIND_ENUM_CONSTANT(BLENDMODE_SCREEN); } SpineSlotData::SpineSlotData() : slot_data(NULL) {} SpineSlotData::~SpineSlotData() {} #define S_T(x) (spine::String(x.utf8())) int SpineSlotData::get_index() { return slot_data->getIndex(); } String SpineSlotData::get_slot_name() { return slot_data->getName().buffer(); } Ref SpineSlotData::get_bone_data() { auto &bd = slot_data->getBoneData(); Ref gd_bone_data(memnew(SpineBoneData)); gd_bone_data->set_spine_object(&bd); return gd_bone_data; } Color SpineSlotData::get_color() { auto &c = slot_data->getColor(); return Color(c.r, c.g, c.b, c.a); } void SpineSlotData::set_color(Color v) { auto &c = slot_data->getColor(); c.set(v.r, v.g, v.b, v.a); } Color SpineSlotData::get_dark_color() { auto &c = slot_data->getDarkColor(); return Color(c.r, c.g, c.b, c.a); } void SpineSlotData::set_dark_color(Color v) { auto &c = slot_data->getDarkColor(); c.set(v.r, v.g, v.b, v.a); } bool SpineSlotData::has_dark_color() { return slot_data->hasDarkColor(); } void SpineSlotData::set_has_dark_color(bool v) { slot_data->setHasDarkColor(v); } String SpineSlotData::get_attachment_name() { return slot_data->getAttachmentName().buffer(); } void SpineSlotData::set_attachment_name(const String &v) { slot_data->setAttachmentName(S_T(v)); } SpineSlotData::BlendMode SpineSlotData::get_blend_mode() { auto bm = (int) slot_data->getBlendMode(); return (BlendMode) bm; } void SpineSlotData::set_blend_mode(BlendMode v) { auto bm = (int) v; slot_data->setBlendMode((spine::BlendMode) bm); } #undef S_T