#include "ik_constraint_timeline.h" #include using namespace spine; spine_ik_constraint_timeline spine_ik_constraint_timeline_create(size_t frameCount, size_t bezierCount, int constraintIndex) { return (spine_ik_constraint_timeline) new (__FILE__, __LINE__) IkConstraintTimeline(frameCount, bezierCount, constraintIndex); } void spine_ik_constraint_timeline_dispose(spine_ik_constraint_timeline self) { delete (IkConstraintTimeline *) self; } spine_rtti spine_ik_constraint_timeline_get_rtti(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_ik_constraint_timeline_apply(spine_ik_constraint_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } void spine_ik_constraint_timeline_set_frame(spine_ik_constraint_timeline self, int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; _self->setFrame(frame, time, mix, softness, bendDirection, compress, stretch); } int spine_ik_constraint_timeline_get_constraint_index(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return _self->getConstraintIndex(); } void spine_ik_constraint_timeline_set_constraint_index(spine_ik_constraint_timeline self, int inValue) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; _self->setConstraintIndex(inValue); } void spine_ik_constraint_timeline_set_linear(spine_ik_constraint_timeline self, size_t frame) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; _self->setLinear(frame); } void spine_ik_constraint_timeline_set_stepped(spine_ik_constraint_timeline self, size_t frame) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; _self->setStepped(frame); } void spine_ik_constraint_timeline_set_bezier(spine_ik_constraint_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; _self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_ik_constraint_timeline_get_bezier_value(spine_ik_constraint_timeline self, float time, size_t frame, size_t valueOffset, size_t i) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return _self->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_ik_constraint_timeline_get_curves(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return (spine_array_float) &_self->getCurves(); } size_t spine_ik_constraint_timeline_get_frame_entries(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return _self->getFrameEntries(); } size_t spine_ik_constraint_timeline_get_frame_count(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return _self->getFrameCount(); } spine_array_float spine_ik_constraint_timeline_get_frames(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_ik_constraint_timeline_get_duration(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_ik_constraint_timeline_get_property_ids(spine_ik_constraint_timeline self) { IkConstraintTimeline *_self = (IkConstraintTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_ik_constraint_timeline_rtti(void) { return (spine_rtti) &IkConstraintTimeline::rtti; }