#ifndef SPINE_SPINE_MESH_ATTACHMENT_H #define SPINE_SPINE_MESH_ATTACHMENT_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_mesh_attachment spine_mesh_attachment_create(const char *name); SPINE_C_API void spine_mesh_attachment_dispose(spine_mesh_attachment self); SPINE_C_API spine_rtti spine_mesh_attachment_get_rtti(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_compute_world_vertices_1(spine_mesh_attachment self, spine_skeleton skeleton, spine_slot slot, size_t start, size_t count, /*@null*/ float *worldVertices, size_t offset, size_t stride); SPINE_C_API void spine_mesh_attachment_compute_world_vertices_2(spine_mesh_attachment self, spine_skeleton skeleton, spine_slot slot, size_t start, size_t count, spine_array_float worldVertices, size_t offset, size_t stride); SPINE_C_API void spine_mesh_attachment_update_region(spine_mesh_attachment self); SPINE_C_API int spine_mesh_attachment_get_hull_length(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_hull_length(spine_mesh_attachment self, int inValue); SPINE_C_API spine_array_float spine_mesh_attachment_get_region_u_vs(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_region_u_vs(spine_mesh_attachment self, spine_array_float inValue); /** * The UV pair for each vertex, normalized within the entire texture. See also * MeshAttachment::updateRegion */ SPINE_C_API spine_array_float spine_mesh_attachment_get_u_vs(spine_mesh_attachment self); SPINE_C_API spine_array_unsigned_short spine_mesh_attachment_get_triangles(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_triangles(spine_mesh_attachment self, spine_array_unsigned_short inValue); SPINE_C_API spine_color spine_mesh_attachment_get_color(spine_mesh_attachment self); SPINE_C_API const char *spine_mesh_attachment_get_path(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_path(spine_mesh_attachment self, const char *inValue); SPINE_C_API /*@null*/ spine_texture_region spine_mesh_attachment_get_region(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_region(spine_mesh_attachment self, /*@null*/ spine_texture_region region); SPINE_C_API /*@null*/ spine_sequence spine_mesh_attachment_get_sequence(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_sequence(spine_mesh_attachment self, /*@null*/ spine_sequence sequence); SPINE_C_API /*@null*/ spine_mesh_attachment spine_mesh_attachment_get_parent_mesh(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_parent_mesh(spine_mesh_attachment self, /*@null*/ spine_mesh_attachment inValue); /** * Nonessential. */ SPINE_C_API spine_array_unsigned_short spine_mesh_attachment_get_edges(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_edges(spine_mesh_attachment self, spine_array_unsigned_short inValue); SPINE_C_API float spine_mesh_attachment_get_width(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_width(spine_mesh_attachment self, float inValue); SPINE_C_API float spine_mesh_attachment_get_height(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_height(spine_mesh_attachment self, float inValue); SPINE_C_API spine_attachment spine_mesh_attachment_copy(spine_mesh_attachment self); SPINE_C_API spine_mesh_attachment spine_mesh_attachment_new_linked_mesh(spine_mesh_attachment self); /** * Gets a unique ID for this attachment. */ SPINE_C_API int spine_mesh_attachment_get_id(spine_mesh_attachment self); SPINE_C_API spine_array_int spine_mesh_attachment_get_bones(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_bones(spine_mesh_attachment self, spine_array_int bones); SPINE_C_API spine_array_float spine_mesh_attachment_get_vertices(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_vertices(spine_mesh_attachment self, spine_array_float vertices); SPINE_C_API size_t spine_mesh_attachment_get_world_vertices_length(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_world_vertices_length(spine_mesh_attachment self, size_t inValue); SPINE_C_API /*@null*/ spine_attachment spine_mesh_attachment_get_timeline_attachment(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_set_timeline_attachment(spine_mesh_attachment self, /*@null*/ spine_attachment attachment); SPINE_C_API void spine_mesh_attachment_copy_to(spine_mesh_attachment self, spine_vertex_attachment other); SPINE_C_API const char *spine_mesh_attachment_get_name(spine_mesh_attachment self); SPINE_C_API int spine_mesh_attachment_get_ref_count(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_reference(spine_mesh_attachment self); SPINE_C_API void spine_mesh_attachment_dereference(spine_mesh_attachment self); SPINE_C_API spine_rtti spine_mesh_attachment_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_MESH_ATTACHMENT_H */