#ifndef SPINE_SPINE_BONE_H #define SPINE_SPINE_BONE_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_bone spine_bone_create(spine_bone_data data, /*@null*/ spine_bone parent); SPINE_C_API spine_bone spine_bone_create2(spine_bone bone, /*@null*/ spine_bone parent); SPINE_C_API void spine_bone_dispose(spine_bone self); SPINE_C_API spine_rtti spine_bone_get_rtti(spine_bone self); SPINE_C_API /*@null*/ spine_bone spine_bone_get_parent(spine_bone self); SPINE_C_API spine_array_bone spine_bone_get_children(spine_bone self); SPINE_C_API bool spine_bone_is_y_down(void); SPINE_C_API void spine_bone_set_y_down(bool value); SPINE_C_API void spine_bone_update(spine_bone self, spine_skeleton skeleton, spine_physics physics); SPINE_C_API spine_bone_data spine_bone_get_data(spine_bone self); SPINE_C_API spine_bone_local spine_bone_get_pose(spine_bone self); SPINE_C_API spine_bone_pose spine_bone_get_applied_pose(spine_bone self); SPINE_C_API void spine_bone_reset_constrained(spine_bone self); SPINE_C_API void spine_bone_constrained(spine_bone self); SPINE_C_API bool spine_bone_is_pose_equal_to_applied(spine_bone self); SPINE_C_API bool spine_bone_is_active(spine_bone self); SPINE_C_API void spine_bone_set_active(spine_bone self, bool active); SPINE_C_API spine_rtti spine_bone_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_BONE_H */