#include "from_shear_y.h" #include using namespace spine; spine_from_shear_y spine_from_shear_y_create(void) { return (spine_from_shear_y) new (__FILE__, __LINE__) FromShearY(); } void spine_from_shear_y_dispose(spine_from_shear_y self) { delete (FromShearY *) self; } spine_rtti spine_from_shear_y_get_rtti(spine_from_shear_y self) { FromShearY *_self = (FromShearY *) self; return (spine_rtti) &_self->getRTTI(); } float spine_from_shear_y_value(spine_from_shear_y self, spine_skeleton skeleton, spine_bone_pose source, bool local, /*@null*/ float *offsets) { FromShearY *_self = (FromShearY *) self; return _self->value(*((Skeleton *) skeleton), *((BonePose *) source), local, offsets); } spine_rtti spine_from_shear_y_rtti(void) { return (spine_rtti) &FromShearY::rtti; }