#include "sequence.h" #include using namespace spine; spine_sequence spine_sequence_create(int count) { return (spine_sequence) new (__FILE__, __LINE__) Sequence(count); } void spine_sequence_dispose(spine_sequence self) { delete (Sequence *) self; } spine_sequence spine_sequence_copy(spine_sequence self) { Sequence *_self = (Sequence *) self; return (spine_sequence) &_self->copy(); } void spine_sequence_apply(spine_sequence self, /*@null*/ spine_slot_pose slot, /*@null*/ spine_attachment attachment) { Sequence *_self = (Sequence *) self; _self->apply((SlotPose *) slot, (Attachment *) attachment); } const char *spine_sequence_get_path(spine_sequence self, const char *basePath, int index) { Sequence *_self = (Sequence *) self; return (const char *) &_self->getPath(String(basePath), index); } int spine_sequence_get_id(spine_sequence self) { Sequence *_self = (Sequence *) self; return _self->getId(); } void spine_sequence_set_id(spine_sequence self, int id) { Sequence *_self = (Sequence *) self; _self->setId(id); } int spine_sequence_get_start(spine_sequence self) { Sequence *_self = (Sequence *) self; return _self->getStart(); } void spine_sequence_set_start(spine_sequence self, int start) { Sequence *_self = (Sequence *) self; _self->setStart(start); } int spine_sequence_get_digits(spine_sequence self) { Sequence *_self = (Sequence *) self; return _self->getDigits(); } void spine_sequence_set_digits(spine_sequence self, int digits) { Sequence *_self = (Sequence *) self; _self->setDigits(digits); } int spine_sequence_get_setup_index(spine_sequence self) { Sequence *_self = (Sequence *) self; return _self->getSetupIndex(); } void spine_sequence_set_setup_index(spine_sequence self, int setupIndex) { Sequence *_self = (Sequence *) self; _self->setSetupIndex(setupIndex); } spine_array_texture_region spine_sequence_get_regions(spine_sequence self) { Sequence *_self = (Sequence *) self; return (spine_array_texture_region) &_self->getRegions(); }