#ifndef SPINE_SPINE_TEXTURE_REGION_H #define SPINE_SPINE_TEXTURE_REGION_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_texture_region spine_texture_region_create(void); SPINE_C_API void spine_texture_region_dispose(spine_texture_region self); SPINE_C_API spine_rtti spine_texture_region_get_rtti(spine_texture_region self); SPINE_C_API float spine_texture_region_get_u(spine_texture_region self); SPINE_C_API void spine_texture_region_set_u(spine_texture_region self, float value); SPINE_C_API float spine_texture_region_get_v(spine_texture_region self); SPINE_C_API void spine_texture_region_set_v(spine_texture_region self, float value); SPINE_C_API float spine_texture_region_get_u2(spine_texture_region self); SPINE_C_API void spine_texture_region_set_u2(spine_texture_region self, float value); SPINE_C_API float spine_texture_region_get_v2(spine_texture_region self); SPINE_C_API void spine_texture_region_set_v2(spine_texture_region self, float value); SPINE_C_API int spine_texture_region_get_region_width(spine_texture_region self); SPINE_C_API void spine_texture_region_set_region_width(spine_texture_region self, int value); SPINE_C_API int spine_texture_region_get_region_height(spine_texture_region self); SPINE_C_API void spine_texture_region_set_region_height(spine_texture_region self, int value); SPINE_C_API /*@null*/ void *spine_texture_region_get_renderer_object(spine_texture_region self); SPINE_C_API void spine_texture_region_set_renderer_object(spine_texture_region self, /*@null*/ void *value); SPINE_C_API spine_rtti spine_texture_region_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_TEXTURE_REGION_H */