#include "to_property.h" #include using namespace spine; void spine_to_property_dispose(spine_to_property self) { delete (ToProperty *) self; } spine_rtti spine_to_property_get_rtti(spine_to_property self) { ToProperty *_self = (ToProperty *) self; return (spine_rtti) &_self->getRTTI(); } float spine_to_property_mix(spine_to_property self, spine_transform_constraint_pose pose) { ToProperty *_self = (ToProperty *) self; return _self->mix(*((TransformConstraintPose *) pose)); } void spine_to_property_apply(spine_to_property self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) { ToProperty *_self = (ToProperty *) self; _self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive); } spine_rtti spine_to_property_rtti(void) { return (spine_rtti) &ToProperty::rtti; } float spine_to_property_get__offset(spine_to_property self) { ToProperty *_self = (ToProperty *) self; return _self->_offset; } void spine_to_property_set__offset(spine_to_property self, float value) { ToProperty *_self = (ToProperty *) self; _self->_offset = value; } float spine_to_property_get__max(spine_to_property self) { ToProperty *_self = (ToProperty *) self; return _self->_max; } void spine_to_property_set__max(spine_to_property self, float value) { ToProperty *_self = (ToProperty *) self; _self->_max = value; } float spine_to_property_get__scale(spine_to_property self) { ToProperty *_self = (ToProperty *) self; return _self->_scale; } void spine_to_property_set__scale(spine_to_property self, float value) { ToProperty *_self = (ToProperty *) self; _self->_scale = value; }