// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; import 'package:spine_flutter_example/debug_rendering.dart'; import 'animation_state_events.dart'; import 'dress_up.dart'; import 'flame_example.dart'; import 'ik_following.dart'; import 'pause_play_animation.dart'; import 'physics.dart'; import 'simple_animation.dart'; class ExampleSelector extends StatelessWidget { const ExampleSelector({super.key}); @override Widget build(BuildContext context) { const spacer = SizedBox(height: 10); return Scaffold( appBar: AppBar(title: const Text('Spine Examples')), body: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ ElevatedButton( child: const Text('Simple Animation'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const SimpleAnimation())); }, ), spacer, ElevatedButton( child: const Text('Pause/Play animation'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const PlayPauseAnimation())); }, ), spacer, ElevatedButton( child: const Text('Animation State Listener'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const AnimationStateEvents())); }, ), spacer, ElevatedButton( child: const Text('Debug Rendering'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const DebugRendering())); }, ), spacer, ElevatedButton( child: const Text('Dress Up'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const DressUp())); }, ), spacer, ElevatedButton( child: const Text('IK Following'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const IkFollowing())); }, ), spacer, ElevatedButton( child: const Text('Physics'), onPressed: () { Navigator.push(context, MaterialPageRoute(builder: (context) => const PhysicsTest())); }, ), spacer, ElevatedButton( child: const Text('Flame: Simple Example'), onPressed: () { Navigator.push( context, MaterialPageRoute(builder: (context) => SpineFlameGameWidget(SimpleFlameExample())), ); }, ), spacer, ElevatedButton( child: const Text('Flame: Pre-load and share Spine data'), onPressed: () { Navigator.push( context, MaterialPageRoute( builder: (context) => SpineFlameGameWidget(PreloadAndShareSpineDataExample()), ), ); }, ), spacer, ElevatedButton( child: const Text('Flame: Dragon Example'), onPressed: () { Navigator.push( context, MaterialPageRoute(builder: (context) => SpineFlameGameWidget(DragonExample())), ); }, ), spacer, ], ), ), ); } } void main() async { await initSpineFlutter(enableMemoryDebugging: false); runApp(const MaterialApp(title: "Spine Examples", home: ExampleSelector())); }