// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; class PhysicsTest extends StatefulWidget { const PhysicsTest({super.key}); @override PhysicsState createState() => PhysicsState(); } class PhysicsState extends State { late SpineWidgetController controller; Offset? mousePosition; Offset? lastMousePosition; @override void initState() { super.initState(); controller = SpineWidgetController( onInitialized: (controller) { controller.animationState.setAnimation(0, "eyeblink-long", true); controller.animationState.setAnimation(1, "wings-and-feet", true); }, onAfterUpdateWorldTransforms: (controller) { if (lastMousePosition == null) { lastMousePosition = mousePosition; return; } if (mousePosition == null) { return; } final dx = mousePosition!.dx - lastMousePosition!.dx; final dy = mousePosition!.dy - lastMousePosition!.dy; final position = controller.skeleton.getPosition(); position.x += dx; position.y += dy; controller.skeleton.setPosition(position.x, position.y); lastMousePosition = mousePosition; }, ); } void _updateBonePosition(Offset position) { mousePosition = controller.toSkeletonCoordinates(position); } @override Widget build(BuildContext context) { reportLeaks(); return Scaffold( appBar: AppBar(title: const Text('Physics (drag anywhere)')), body: GestureDetector( onPanDown: (drag) => _updateBonePosition(drag.localPosition), onPanUpdate: (drag) => _updateBonePosition(drag.localPosition), child: SpineWidget.fromAsset("assets/celestial-circus.atlas", "assets/celestial-circus-pro.skel", controller), ), ); } }