// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'package:universal_ffi/ffi.dart'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'arrays.dart'; import 'bounding_box_attachment.dart'; import 'polygon.dart'; import 'skeleton.dart'; /// Collects each BoundingBoxAttachment that is visible and computes the world /// vertices for its polygon. The polygon vertices are provided along with /// convenience methods for doing hit detection. class SkeletonBounds { final Pointer _ptr; SkeletonBounds.fromPointer(this._ptr); /// Get the native pointer for FFI calls Pointer get nativePtr => _ptr; factory SkeletonBounds() { final ptr = SpineBindings.bindings.spine_skeleton_bounds_create(); return SkeletonBounds.fromPointer(ptr); } void dispose() { SpineBindings.bindings.spine_skeleton_bounds_dispose(_ptr); } /// Clears any previous polygons, finds all visible bounding box attachments, /// and computes the world vertices for each bounding box's polygon. /// /// [skeleton] The skeleton. /// [updateAabb] If true, the axis aligned bounding box containing all the polygons is computed. If false, the SkeletonBounds AABB methods will always return true. void update(Skeleton skeleton, bool updateAabb) { SpineBindings.bindings.spine_skeleton_bounds_update(_ptr, skeleton.nativePtr.cast(), updateAabb); } /// Returns true if the axis aligned bounding box contains the point. bool aabbContainsPoint(double x, double y) { final result = SpineBindings.bindings.spine_skeleton_bounds_aabb_contains_point(_ptr, x, y); return result; } /// Returns true if the axis aligned bounding box intersects the line segment. bool aabbIntersectsSegment(double x1, double y1, double x2, double y2) { final result = SpineBindings.bindings.spine_skeleton_bounds_aabb_intersects_segment(_ptr, x1, y1, x2, y2); return result; } /// Returns true if the axis aligned bounding box intersects the axis aligned /// bounding box of the specified bounds. bool aabbIntersectsSkeleton(SkeletonBounds bounds) { final result = SpineBindings.bindings.spine_skeleton_bounds_aabb_intersects_skeleton(_ptr, bounds.nativePtr.cast()); return result; } /// Returns the polygon for the given bounding box attachment or null if no /// polygon can be found for the attachment. Requires a call to update() /// first. Polygon? getPolygon(BoundingBoxAttachment? attachment) { final result = SpineBindings.bindings .spine_skeleton_bounds_get_polygon(_ptr, attachment?.nativePtr.cast() ?? Pointer.fromAddress(0)); return result.address == 0 ? null : Polygon.fromPointer(result); } /// Returns the bounding box for the given polygon or null. Requires a call to /// update() first. BoundingBoxAttachment? getBoundingBox(Polygon? polygon) { final result = SpineBindings.bindings .spine_skeleton_bounds_get_bounding_box(_ptr, polygon?.nativePtr.cast() ?? Pointer.fromAddress(0)); return result.address == 0 ? null : BoundingBoxAttachment.fromPointer(result); } /// Returns all polygons or an empty array. Requires a call to update() first. ArrayPolygon get polygons { final result = SpineBindings.bindings.spine_skeleton_bounds_get_polygons(_ptr); return ArrayPolygon.fromPointer(result); } /// Returns all bounding boxes. Requires a call to update() first. ArrayBoundingBoxAttachment get boundingBoxes { final result = SpineBindings.bindings.spine_skeleton_bounds_get_bounding_boxes(_ptr); return ArrayBoundingBoxAttachment.fromPointer(result); } /// The left edge of the axis aligned bounding box. double get minX { final result = SpineBindings.bindings.spine_skeleton_bounds_get_min_x(_ptr); return result; } /// The bottom edge of the axis aligned bounding box. double get minY { final result = SpineBindings.bindings.spine_skeleton_bounds_get_min_y(_ptr); return result; } /// The right edge of the axis aligned bounding box. double get maxX { final result = SpineBindings.bindings.spine_skeleton_bounds_get_max_x(_ptr); return result; } /// The top edge of the axis aligned bounding box. double get maxY { final result = SpineBindings.bindings.spine_skeleton_bounds_get_max_y(_ptr); return result; } /// The width of the axis aligned bounding box. double get width { final result = SpineBindings.bindings.spine_skeleton_bounds_get_width(_ptr); return result; } /// The height of the axis aligned bounding box. double get height { final result = SpineBindings.bindings.spine_skeleton_bounds_get_height(_ptr); return result; } /// Returns true if the polygon contains the point. bool containsPoint(Polygon polygon, double x, double y) { final result = SpineBindings.bindings.spine_skeleton_bounds_contains_point_1(_ptr, polygon.nativePtr.cast(), x, y); return result; } /// Returns the first bounding box attachment that contains the point, or /// null. When doing many checks, it is usually more efficient to only call /// this method if aabbContainsPoint(float, float) returns true. BoundingBoxAttachment? containsPoint2(double x, double y) { final result = SpineBindings.bindings.spine_skeleton_bounds_contains_point_2(_ptr, x, y); return result.address == 0 ? null : BoundingBoxAttachment.fromPointer(result); } /// Returns the first bounding box attachment that contains any part of the /// line segment, or null. When doing many checks, it is usually more /// efficient to only call this method if aabbIntersectsSegment(float, float, /// float, float) returns true. BoundingBoxAttachment? intersectsSegment(double x1, double y1, double x2, double y2) { final result = SpineBindings.bindings.spine_skeleton_bounds_intersects_segment_1(_ptr, x1, y1, x2, y2); return result.address == 0 ? null : BoundingBoxAttachment.fromPointer(result); } /// Returns true if the polygon contains any part of the line segment. bool intersectsSegment2(Polygon polygon, double x1, double y1, double x2, double y2) { final result = SpineBindings.bindings .spine_skeleton_bounds_intersects_segment_2(_ptr, polygon.nativePtr.cast(), x1, y1, x2, y2); return result; } }