// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'package:universal_ffi/ffi.dart'; import 'package:universal_ffi/ffi_utils.dart'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'arrays.dart'; import 'attachment.dart'; import 'bounding_box_attachment.dart'; import 'clipping_attachment.dart'; import 'color.dart'; import 'mesh_attachment.dart'; import 'path_attachment.dart'; import 'point_attachment.dart'; import 'region_attachment.dart'; /// Stores attachments by slot index and attachment name. See /// SkeletonData::getDefaultSkin, Skeleton::getSkin, and /// http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes Guide. class Skin { final Pointer _ptr; Skin.fromPointer(this._ptr); /// Get the native pointer for FFI calls Pointer get nativePtr => _ptr; factory Skin(String name) { final ptr = SpineBindings.bindings.spine_skin_create(name.toNativeUtf8().cast()); return Skin.fromPointer(ptr); } void dispose() { SpineBindings.bindings.spine_skin_dispose(_ptr); } /// Adds an attachment to the skin for the specified slot index and name. If /// the name already exists for the slot, the previous value is replaced. void setAttachment(int slotIndex, String name, Attachment? attachment) { SpineBindings.bindings.spine_skin_set_attachment( _ptr, slotIndex, name.toNativeUtf8().cast(), attachment?.nativePtr.cast() ?? Pointer.fromAddress(0)); } /// Returns the attachment for the specified slot index and name, or NULL. Attachment? getAttachment(int slotIndex, String name) { final result = SpineBindings.bindings.spine_skin_get_attachment(_ptr, slotIndex, name.toNativeUtf8().cast()); if (result.address == 0) return null; final rtti = SpineBindings.bindings.spine_attachment_get_rtti(result); final className = SpineBindings.bindings.spine_rtti_get_class_name(rtti).cast().toDartString(); switch (className) { case 'BoundingBoxAttachment': final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_bounding_box_attachment(result); return BoundingBoxAttachment.fromPointer(castedPtr); case 'ClippingAttachment': final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_clipping_attachment(result); return ClippingAttachment.fromPointer(castedPtr); case 'MeshAttachment': final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_mesh_attachment(result); return MeshAttachment.fromPointer(castedPtr); case 'PathAttachment': final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_path_attachment(result); return PathAttachment.fromPointer(castedPtr); case 'PointAttachment': final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_point_attachment(result); return PointAttachment.fromPointer(castedPtr); case 'RegionAttachment': final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_region_attachment(result); return RegionAttachment.fromPointer(castedPtr); default: throw UnsupportedError('Unknown concrete type: $className for abstract class Attachment'); } } /// Removes the attachment from the skin. void removeAttachment(int slotIndex, String name) { SpineBindings.bindings.spine_skin_remove_attachment(_ptr, slotIndex, name.toNativeUtf8().cast()); } /// Finds the attachments for a given slot. The results are added to the /// passed array of Attachments. /// /// [slotIndex] The target slotIndex. To find the slot index, use SkeletonData::findSlot and SlotData::getIndex. /// [attachments] Found Attachments will be added to this array. void findAttachmentsForSlot(int slotIndex, ArrayAttachment attachments) { SpineBindings.bindings.spine_skin_find_attachments_for_slot(_ptr, slotIndex, attachments.nativePtr.cast()); } String get name { final result = SpineBindings.bindings.spine_skin_get_name(_ptr); return result.cast().toDartString(); } /// Adds all attachments, bones, and constraints from the specified skin to /// this skin. void addSkin(Skin other) { SpineBindings.bindings.spine_skin_add_skin(_ptr, other.nativePtr.cast()); } /// Adds all attachments, bones, and constraints from the specified skin to /// this skin. Attachments are deep copied. void copySkin(Skin other) { SpineBindings.bindings.spine_skin_copy_skin(_ptr, other.nativePtr.cast()); } ArrayBoneData get bones { final result = SpineBindings.bindings.spine_skin_get_bones(_ptr); return ArrayBoneData.fromPointer(result); } ArrayConstraintData get constraints { final result = SpineBindings.bindings.spine_skin_get_constraints(_ptr); return ArrayConstraintData.fromPointer(result); } Color get color { final result = SpineBindings.bindings.spine_skin_get_color(_ptr); return Color.fromPointer(result); } }