// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'package:universal_ffi/ffi.dart'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'arrays.dart'; import 'bone.dart'; import 'skeleton.dart'; import 'transform_constraint_base.dart'; import 'transform_constraint_data.dart'; /// TransformConstraint wrapper class TransformConstraint extends TransformConstraintBase { final Pointer _ptr; TransformConstraint.fromPointer(this._ptr) : super.fromPointer(SpineBindings.bindings.spine_transform_constraint_cast_to_transform_constraint_base(_ptr)); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory TransformConstraint(TransformConstraintData data, Skeleton skeleton) { final ptr = SpineBindings.bindings.spine_transform_constraint_create(data.nativePtr.cast(), skeleton.nativePtr.cast()); return TransformConstraint.fromPointer(ptr); } @override void dispose() { SpineBindings.bindings.spine_transform_constraint_dispose(_ptr); } TransformConstraint copy(Skeleton skeleton) { final result = SpineBindings.bindings.spine_transform_constraint_copy(_ptr, skeleton.nativePtr.cast()); return TransformConstraint.fromPointer(result); } /// The bones that will be modified by this transform constraint. ArrayBonePose get bones { final result = SpineBindings.bindings.spine_transform_constraint_get_bones(_ptr); return ArrayBonePose.fromPointer(result); } /// The bone whose world transform will be copied to the constrained bones. Bone get source { final result = SpineBindings.bindings.spine_transform_constraint_get_source(_ptr); return Bone.fromPointer(result); } set source(Bone value) { SpineBindings.bindings.spine_transform_constraint_set_source(_ptr, value.nativePtr.cast()); } }