[gd_scene load_steps=5 format=2] [ext_resource path="res://examples/07-slot-node/slot-node.gd" type="Script" id=1] [ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2] [ext_resource path="res://assets/raptor/raptor-data.tres" type="SpineSkeletonDataResource" id=3] [ext_resource path="res://icon.png" type="Texture" id=4] [node name="Node2D" type="Node2D"] script = ExtResource( 1 ) [node name="Spineboy" type="SpineSprite" parent="."] position = Vector2( 474, 506 ) scale = Vector2( 0.560712, 0.560712 ) skeleton_data_res = ExtResource( 2 ) preview_skin = "Default" preview_animation = "-- Empty --" preview_frame = false preview_time = 0.0 [node name="GunSlot" type="SpineSlotNode" parent="Spineboy"] show_behind_parent = true position = Vector2( 40.8753, -276.036 ) rotation = 0.837234 scale = Vector2( 1, 1 ) slot_name = "gun" [node name="Raptor" type="SpineSprite" parent="Spineboy/GunSlot"] position = Vector2( 84.6909, -67.9174 ) scale = Vector2( 0.193472, 0.193472 ) skeleton_data_res = ExtResource( 3 ) preview_skin = "Default" preview_animation = "-- Empty --" preview_frame = false preview_time = 0.0 [node name="EyeSlot" type="SpineSlotNode" parent="Spineboy"] show_behind_parent = true position = Vector2( -23.4598, -402.301 ) rotation = -1.71793 scale = Vector2( 1, 1 ) slot_name = "eye" [node name="Sprite" type="Sprite" parent="Spineboy/EyeSlot"] position = Vector2( 84.4734, 43.4469 ) rotation = 1.66344 texture = ExtResource( 4 ) [node name="FrontFistSlot" type="SpineSlotNode" parent="Spineboy"] show_behind_parent = true position = Vector2( -29.0298, -241.577 ) rotation = 0.995187 scale = Vector2( 1, 1 ) slot_name = "front-fist" [node name="TinySpineboy" type="SpineSprite" parent="Spineboy/FrontFistSlot"] position = Vector2( -2.64624, -10.8111 ) scale = Vector2( 0.193389, 0.193389 ) skeleton_data_res = ExtResource( 2 ) preview_skin = "Default" preview_animation = "-- Empty --" preview_frame = false preview_time = 0.0