Resource used to spawn new [code]SpineSkeleton[/code] instances. Resource used to spawn new [code]SpineSkeleton[/code] instances. The skeleton data resource consists of the skeleton data loaded from a .json or .skel [code]SpineSkeletonFileResource[/code], the texture atlas loaded from a .atlas and .png files making up a [code]SpineAtlasResource[/code], as well as animation mixes, governing for how long two specific animations should be cross faded via [code]SpineAnimationState[/code]. A single skeleton data resource can be shared among multiple [code]SpineSprite[/code] instances to avoid duplication of resources. Finds an animation by comparing each animation's name. It is more efficient to cache the results of this method than to call it multiple times. Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it multiple times. Finds an event by comparing each events's name. It is more efficient to cache the results of this method than to call it multiple times. Finds an IK constraint by comparing each IK constraint's name. It is more efficient to cache the results of this method than to call it multiple times. Finds a path constraint by comparing each path constraint's name. It is more efficient to cache the results of this method than to call it multiple times. Finds a skin by comparing each skin's name. It is more efficient to cache the results of this method than to call it multiple times. Finds a slot by comparing each slot's name. It is more efficient to cache the results of this method than to call it multiple times. Finds a transform constraint by comparing each transform constraint's name. It is more efficient to cache the results of this method than to call it multiple times. The skeleton's animations. Modifying the array has no effect. The path to the audio directory as defined in Spine, or null if nonessential data was not exported. The skeleton's bones, sorted parent first. The root bone is always the first bone. Modifying the array has no effect. The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine. See [code]Skeleton.get_attachment()[/code]. The skeleton's events. Modifying the array has no effect. The dopesheet FPS in Spine, or zero if nonessential data was not exported. The skeleton data hash. This value will change if any of the skeleton data has changed. The height of the skeleton's axis aligned bounding box in the setup pose. The skeleton's IK constraints. Modifying the array has no effect. The path to the images directory as defined in Spine, or null if nonessential data was not exported. The skeleton's path constraints. Modifying the array has no effect. The skeleton's name, which by default is the name of the skeleton data file when possible, or null when a name hasn't been set. All skins, including the default skin. Modifying the array has no effect. The skeleton's slots. Modifying the array has no effect. The skeleton's transform constraints. Modifying the array has no effect. The Spine version used to export the skeleton data, or null. The width of the skeleton's axis aligned bounding box in the setup pose. The X coordinate of the skeleton's axis aligned bounding box in the setup pose. The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. Whether the skeleton data file and atlas have been successfully loaded. Sets the skeleton's default skin.