// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Components/SceneComponent.h" #include "CoreMinimal.h" #include "SpineSkeletonRendererComponent.h" #include "MySceneComponent.generated.h" UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) class SPINEUE_API UMySceneComponent : public USpineSkeletonRendererComponent { GENERATED_BODY() public: // Sets default values for this component's properties UMySceneComponent(const FObjectInitializer &ObjectInitializer); protected: // Called when the game starts virtual void BeginPlay() override; public: // Called every frame virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override; };