/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BoneData } from "./BoneData.js"; import { ConstraintData } from "./ConstraintData.js"; /** Stores the setup pose for a {@link PhysicsConstraint}. *
* See Physics constraints in the Spine User Guide. */ export class PhysicsConstraintData extends ConstraintData { private _bone: BoneData | null = null; /** The bone constrained by this physics constraint. */ public set bone (boneData: BoneData) { this._bone = boneData; } public get bone () { if (!this._bone) throw new Error("BoneData not set.") else return this._bone; } x = 0; y = 0; rotate = 0; scaleX = 1; shearX = 1; step = 0; inertia = 0; strength = 0; damping = 0; massInverse = 0; wind = 0; gravity = 0; /** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */ mix = 0; inertiaGlobal = false; strengthGlobal = false; dampingGlobal = false; massGlobal = false; windGlobal = false; gravityGlobal = false; mixGlobal = false; constructor (name: string) { super(name, 0, false); } }