# spine-libgdx The spine-libgdx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [libgdx](http://www.libgdx.com/). ## Licensing This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information. The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. ## Spine version spine-libgdx works with data exported from Spine 3.5.xx. spine-libgdx supports all Spine features and is the reference runtime implementation. ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). 1. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source. Alternatively, the contents of the `spine-libgdx/src` directory can be copied into your project. ## Notes * The "test" source directory contains optional examples. * spine-libgdx depends on the gdx-backend-lwjgl project so the tests can easily be run on the desktop. If the tests are excluded, spine-libgdx only needs to depend on the gdx project. * spine-libgdx depends on the gdx-box2d extension project solely for the `Box2DExample` test. ## Maven & Gradle The spine-libgdx runtime is released to Maven Central through SonaType. We also deploy snapshot builds on every commit to the master repository. You can find the Jenkins build [here](http://libgdx.badlogicgames.com:8080/job/spine-libgdx/). ### Versions You can find the latest version for release builds [here](http://search.maven.org/#search%7Cga%7C1%7Cspine-libgdx). You can find the latest SNAPSHOT version in the project's [pom.xml](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx/pom.xml#L13). If you want to use a different branch, e.g. `3.6-beta`, build the artifact locally: ``` cd spine-libgdx/spine-libgdx mvn install ``` The version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `3.5.51.3` means editor version `3.5.51`, and patch version `3` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime. ### Maven To add the spine-libgdx runtime to your Maven project, add this dependency: ``` com.esotericsoftware.spine spine-libgdx 3.5.51.1 ``` For SNAPSHOT versions, add the SonaType Snapshot repository to your `pom.xml`: ``` nightlies https://oss.sonatype.org/content/repositories/snapshots/ ``` ### Gradle To add the spine-libgdx runtime to your libGDX Gradle project, add the following dependencies to the `core` project in the `build.gradle` file at the root of your libGDX project: ``` project(":core") { apply plugin: "java" dependencies { compile "com.badlogicgames.gdx:gdx:$gdxVersion" compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion" compile "com.esotericsoftware.spine:spine-libgdx:3.5.51.1" } } ``` ## Examples * [HTML5 example](http://esotericsoftware.com/files/runtimes/spine-libgdx/raptor/) * [Super Spineboy](https://github.com/EsotericSoftware/spine-superspineboy) Full game example done with Spine Essential, includes source code. * [Simple example 1](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest1.java) Simplest possible example, fully commented. * [Simple example 2](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest2.java) Shows events and bounding box hit detection. * [Simple example 3](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest3.java) Shows mesh rendering and IK using the raptor example. * [More examples](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/)