/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export class Skin { name: string; attachments = new Array>(); constructor (name: string) { if (name == null) throw new Error("name cannot be null."); this.name = name; } addAttachment (slotIndex: number, name: string, attachment: Attachment) { if (attachment == null) throw new Error("attachment cannot be null."); let attachments = this.attachments; if (slotIndex >= attachments.length) attachments.length = slotIndex + 1; if (!attachments[slotIndex]) attachments[slotIndex] = { }; attachments[slotIndex][name] = attachment; } /** @return May be null. */ getAttachment (slotIndex: number, name: string): Attachment { let dictionary = this.attachments[slotIndex]; return dictionary ? dictionary[name] : null; } /** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */ attachAll (skeleton: Skeleton, oldSkin: Skin) { let slotIndex = 0; for (let i = 0; i < skeleton.slots.length; i++) { let slot = skeleton.slots[i]; let slotAttachment = slot.getAttachment(); if (slotAttachment && slotIndex < oldSkin.attachments.length) { let dictionary = oldSkin.attachments[slotIndex]; for (let key in dictionary) { let skinAttachment:Attachment = dictionary[key]; if (slotAttachment == skinAttachment) { let attachment = this.getAttachment(slotIndex, key); if (attachment != null) slot.setAttachment(attachment); break; } } } slotIndex++; } } } }