/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export class TextureAtlas implements Disposable { pages = new Array(); regions = new Array(); constructor (atlasText: string, textureLoader: (path: string) => any) { this.load(atlasText, textureLoader); } private load (atlasText: string, textureLoader: (path: string) => any) { if (textureLoader == null) throw new Error("textureLoader cannot be null."); let reader = new TextureAtlasReader(atlasText); let tuple = new Array(4); let page:TextureAtlasPage = null; while (true) { let line = reader.readLine(); if (line == null) break; line = line.trim(); if (line.length == 0) page = null; else if (!page) { page = new TextureAtlasPage(); page.name = line; if (reader.readTuple(tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker. page.width = parseInt(tuple[0]); page.height = parseInt(tuple[1]); reader.readTuple(tuple); } // page.format = Format[tuple[0]]; we don't need format in WebGL reader.readTuple(tuple); page.minFilter = Texture.filterFromString(tuple[0]); page.magFilter = Texture.filterFromString(tuple[1]); let direction= reader.readValue(); page.uWrap = TextureWrap.ClampToEdge; page.vWrap = TextureWrap.ClampToEdge; if (direction == "x") page.uWrap = TextureWrap.Repeat; else if (direction == "y") page.vWrap = TextureWrap.Repeat; else if (direction == "xy") page.uWrap = page.vWrap = TextureWrap.Repeat; page.texture = textureLoader(line); page.texture.setFilters(page.minFilter, page.magFilter); page.texture.setWraps(page.uWrap, page.vWrap); page.width = page.texture.getImage().width; page.height = page.texture.getImage().height; this.pages.push(page); } else { let region:TextureAtlasRegion = new TextureAtlasRegion(); region.name = line; region.page = page; region.rotate = reader.readValue() == "true"; reader.readTuple(tuple); let x = parseInt(tuple[0]); let y = parseInt(tuple[1]); reader.readTuple(tuple); let width = parseInt(tuple[0]); let height = parseInt(tuple[1]); region.u = x / page.width; region.v = y / page.height; if (region.rotate) { region.u2 = (x + height) / page.width; region.v2 = (y + width) / page.height; } else { region.u2 = (x + width) / page.width; region.v2 = (y + height) / page.height; } region.x = x; region.y = y; region.width = Math.abs(width); region.height = Math.abs(height); if (reader.readTuple(tuple) == 4) { // split is optional // region.splits = new Vector.(parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])); if (reader.readTuple(tuple) == 4) { // pad is optional, but only present with splits //region.pads = Vector.(parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])); reader.readTuple(tuple); } } region.originalWidth = parseInt(tuple[0]); region.originalHeight = parseInt(tuple[1]); reader.readTuple(tuple); region.offsetX = parseInt(tuple[0]); region.offsetY = parseInt(tuple[1]); region.index = parseInt(reader.readValue()); region.texture = page.texture; this.regions.push(region); } } } findRegion (name: string): TextureAtlasRegion { for (let i = 0; i < this.regions.length; i++) { if (this.regions[i].name == name) { return this.regions[i]; } } return null; } dispose () { for (let i = 0; i < this.pages.length; i++) { this.pages[i].texture.dispose(); } } } class TextureAtlasReader { lines: Array; index: number = 0; constructor (text: string) { this.lines = text.split(/\r\n|\r|\n/); } readLine (): string { if (this.index >= this.lines.length) return null; return this.lines[this.index++]; } readValue (): string { let line = this.readLine(); let colon= line.indexOf(":"); if (colon == -1) throw new Error("Invalid line: " + line); return line.substring(colon + 1).trim(); } readTuple (tuple: Array): number { let line = this.readLine(); let colon = line.indexOf(":"); if (colon == -1) throw new Error("Invalid line: " + line); let i = 0, lastMatch = colon + 1; for (; i < 3; i++) { let comma = line.indexOf(",", lastMatch); if (comma == -1) break; tuple[i] = line.substr(lastMatch, comma - lastMatch).trim(); lastMatch = comma + 1; } tuple[i] = line.substring(lastMatch).trim(); return i + 1; } } export class TextureAtlasPage { name: string; minFilter: TextureFilter; magFilter: TextureFilter; uWrap: TextureWrap; vWrap: TextureWrap; texture: Texture; width: number; height: number; } export class TextureAtlasRegion extends TextureRegion { page: TextureAtlasPage; name: string; x: number; y: number; index: number; rotate: boolean; texture: Texture; } }