/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine.threejs { export class ThreeJsTexture extends Texture { texture: THREE.Texture; constructor (image: HTMLImageElement) { super(image); this.texture = new THREE.Texture(image); this.texture.flipY = false; this.texture.needsUpdate = true; } setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter); this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter); } setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap); this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap); } dispose () { this.texture.dispose(); } static toThreeJsTextureFilter(filter: TextureFilter) { if (filter === TextureFilter.Linear) return THREE.LinearFilter; else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter; else if (filter === TextureFilter.MipMapNearestLinear) return THREE.NearestMipMapLinearFilter; else if (filter === TextureFilter.MipMapNearestNearest) return THREE.NearestMipMapNearestFilter; else if (filter === TextureFilter.Nearest) return THREE.NearestFilter; else throw new Error("Unknown texture filter: " + filter); } static toThreeJsTextureWrap(wrap: TextureWrap) { if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping; else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping; else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping; else throw new Error("Unknown texture wrap: " + wrap); } } }