/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineIkConstraintPose.h" #include "SpineCommon.h" void SpineIkConstraintPose::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintPose::get_mix); ClassDB::bind_method(D_METHOD("set_mix", "value"), &SpineIkConstraintPose::set_mix); ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintPose::get_softness); ClassDB::bind_method(D_METHOD("set_softness", "value"), &SpineIkConstraintPose::set_softness); ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintPose::get_bend_direction); ClassDB::bind_method(D_METHOD("set_bend_direction", "value"), &SpineIkConstraintPose::set_bend_direction); ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintPose::get_compress); ClassDB::bind_method(D_METHOD("set_compress", "value"), &SpineIkConstraintPose::set_compress); ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintPose::get_stretch); ClassDB::bind_method(D_METHOD("set_stretch", "value"), &SpineIkConstraintPose::set_stretch); } float SpineIkConstraintPose::get_mix() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMix(); } void SpineIkConstraintPose::set_mix(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMix(value); } float SpineIkConstraintPose::get_softness() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getSoftness(); } void SpineIkConstraintPose::set_softness(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setSoftness(value); } int SpineIkConstraintPose::get_bend_direction() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getBendDirection(); } void SpineIkConstraintPose::set_bend_direction(int value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setBendDirection(value); } bool SpineIkConstraintPose::get_compress() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->getCompress(); } void SpineIkConstraintPose::set_compress(bool value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setCompress(value); } bool SpineIkConstraintPose::get_stretch() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->getStretch(); } void SpineIkConstraintPose::set_stretch(bool value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setStretch(value); }