/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineSlot.h" #include "SpineBone.h" #include "SpineCommon.h" #include "SpineSprite.h" #include "SpineSkeletonDataResource.h" void SpineSlot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineSlot::set_to_setup_pose); ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data); ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone); ClassDB::bind_method(D_METHOD("get_pose"), &SpineSlot::get_pose); ClassDB::bind_method(D_METHOD("get_applied_pose"), &SpineSlot::get_applied_pose); } void SpineSlot::set_to_setup_pose() { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setupPose(); } Ref SpineSlot::get_data() { SPINE_CHECK(get_spine_object(), nullptr) if (_data.is_valid()) { return _data; } else { auto &slot_data = get_spine_object()->getData(); Ref slot_data_ref(memnew(SpineSlotData)); slot_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &slot_data); _data = slot_data_ref; return slot_data_ref; } } Ref SpineSlot::get_bone() { SPINE_CHECK(get_spine_object(), nullptr) if (_bone.is_valid()) { return _bone; } else { auto &bone = get_spine_object()->getBone(); Ref bone_ref(memnew(SpineBone)); bone_ref->set_spine_object(get_spine_owner(), &bone); _bone = bone_ref; return bone_ref; } } Ref SpineSlot::get_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &pose = get_spine_object()->getPose(); Ref pose_ref(memnew(SpineSlotPose)); pose_ref->set_spine_object(get_spine_owner(), &pose); return pose_ref; } Ref SpineSlot::get_applied_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &applied_pose = get_spine_object()->getAppliedPose(); Ref pose_ref(memnew(SpineSlotPose)); pose_ref->set_spine_object(get_spine_owner(), &applied_pose); return pose_ref; }